Section A: Conduction of Operations
Introduction:
There are four types of Operations that Sierra Company can conduct depending on the severity and purpose of the task at hand, Although an operation cannot be conducted without the supervision of an officer, but if a non-commissioned member requests permission to lead an operation by their Commanding Officer or the Captain, then it may be approved. The following Operations can be conducted:
Combat Operations: Combat operations are when Two opposing forces engage with each-other with intent of harm to the factions name or annihilation of their forces.
1. Warzone: To be conducted with a muster of forces in a lobby and then dividing them into equal teams. also setting up individual parties for those teams if the the size is great enough; but there must be a direct reliable line of communication for those teams.
2. Arena: No requirements to be hosted; just retain teamwork and have a team to play with.
3. Raid: To be Conducted with 8 members and no-more, must be approved by the captain and diplomatic contact must be made.
Training Operations: Training Operations are when Drills, Practice Raids and Mock battles are conducted with the intention of improvement and good-will.
1. Mock battles: Typically are when 1v1's, 2v2's and 8v8's or Infection games are hosted in custom games.
2. Practice Raids: Typically when two raid teams face-off on both defensive and offensive for the purpose of improving skills, defenses and tactics.
3. Combat Drills: These are defined as doing tasks that make individuals better at any type of useful combat skill. Examples: Timed runs, transition drills, shooting drills, etc.
4. Basic Training: When new recruits to the company are trained by using the approved maps and techniques. (Must be approved by the Captain or two Commanders).
5. Advanced Training: Can be anything ranging from CQB Training, Raid Training or even Group Selection Training.
6. OCS Training: Is for training officers. All officers must take this course and continue to take the class portion of it every-time a new candidate is selected for this training.Operation Orders:
1. Weapon Order: Consists of designated weapons the acting Commander may want for an operation.
2. Plan Order: A plan going into detail about how the operation will be and how it will play out from start to finish.
3. Vehicle Order: Consists of Vehicles the Acting Commander my want implemented in the field for the operation.
4.Uniform Order: Consists of what Colors the Acting commander may want for the operation.
Note: It should be noted that Operations must be ended with an After Action Review - asking everyone who participated about the the good and bad that happened during the operation, as well as reflection of the overall plan.
Section B: Security and meetings (Officers only)
Section C: Requesting leave and permitting leave
How to request leave?
Leave can be issued by a Commander or the Captain - although almost all leave requests must be approved by the Captain or acting Captain. Anyone can request leave - although the person requesting person must give a rank, name, length of leave and then the reason.What happens if I Violate my leave or do not show up when my leave is up?
If a person Violate their leave by not reporting in after the period is up - then they may be issued punishment when they do show-up or they may be discharged from the company if they fail to report in.Can leave be extended?
Leave can be extended but only if they ask it directly to the captain and the reason is sufficient enough.
Section D: DEFCON.Introduction:
Levels of DEFCON are states of alertness and readiness used by Sierra Company.
DEFCON 1: High state of readiness and alertness. Be ready for enemy contact and potential espionage attacks, as-well as keeping information on a tight seal. It also acts as our word for "Hostile"
DEFCON 2: The Medium state of readiness and alertness. Relationship with group is unstable yet not bad. Personnel should keep information on a tight leash and report all suspicious activites to either their CO's or Intelligence personnel.
DEFCON 3: The lowest state of readiness. Relationship is good and there are no security measure in place.Section E: Military and Civilian Time Conversion
Military Time:
00:00 = 12:00 am "Zero-zero-zero-zero"
01:00 = 1:00 am "Zero one hundred hours"
02:00 = 2:00 am "Zero two hundred hours"
03:00 = 3:00 am "Zero three hundred hours"
04:00 = 4:00 am "Zero four hundred hours"
05:00 = 5:00 am "Zero five hundred hours"
06:00 = 6:00 am "Zero six hundred hours"
07:00 = 7:00 am "Zero seven hundred hours"
08:00 = 8:00 am "Zero eight hundred hours"
09:00 = 9:00 am "Zero nine hundred hours"
10:00 = 10:00 am "Ten hundred hours"
11:00 = 11:00 am "Eleven hundred hours"
12:00 = 12:00 pm "Twelve hundred hours"
13:00 = 1:00 pm "Thirteen hundred hours"
14:00 = 2:00 pm "Fourteen hundred hours"
15:00 = 3:00 pm "Fifteen hundred hours"
16:00 = 4:00 pm "Sixteen hundred hours"
17:00 - 5:00 pm "Seventeen hundred hours"
18:00 = 6:00 pm "Eighteen hundred hours"
19:00 = 7:00 pm "Nineteen hundred hours"
20:00 = 8:00 pm "Twenty hundred hours"
21:00 = 9:00 pm "Twenty-one hundred hours"
22:00 = 10:00 pm "Twenty-two hundred hours"
23:00 = 11:00 pm "Twenty-three hundred hours"
24:00 = 12:00 am "Twenty-four hundred hours"
Introduction:
There are four types of Operations that Sierra Company can conduct depending on the severity and purpose of the task at hand, Although an operation cannot be conducted without the supervision of an officer, but if a non-commissioned member requests permission to lead an operation by their Commanding Officer or the Captain, then it may be approved. The following Operations can be conducted:
Combat Operations: Combat operations are when Two opposing forces engage with each-other with intent of harm to the factions name or annihilation of their forces.
1. Warzone: To be conducted with a muster of forces in a lobby and then dividing them into equal teams. also setting up individual parties for those teams if the the size is great enough; but there must be a direct reliable line of communication for those teams.
2. Arena: No requirements to be hosted; just retain teamwork and have a team to play with.
3. Raid: To be Conducted with 8 members and no-more, must be approved by the captain and diplomatic contact must be made.
Training Operations: Training Operations are when Drills, Practice Raids and Mock battles are conducted with the intention of improvement and good-will.
1. Mock battles: Typically are when 1v1's, 2v2's and 8v8's or Infection games are hosted in custom games.
2. Practice Raids: Typically when two raid teams face-off on both defensive and offensive for the purpose of improving skills, defenses and tactics.
3. Combat Drills: These are defined as doing tasks that make individuals better at any type of useful combat skill. Examples: Timed runs, transition drills, shooting drills, etc.
4. Basic Training: When new recruits to the company are trained by using the approved maps and techniques. (Must be approved by the Captain or two Commanders).
5. Advanced Training: Can be anything ranging from CQB Training, Raid Training or even Group Selection Training.
6. OCS Training: Is for training officers. All officers must take this course and continue to take the class portion of it every-time a new candidate is selected for this training.Operation Orders:
1. Weapon Order: Consists of designated weapons the acting Commander may want for an operation.
2. Plan Order: A plan going into detail about how the operation will be and how it will play out from start to finish.
3. Vehicle Order: Consists of Vehicles the Acting Commander my want implemented in the field for the operation.
4.Uniform Order: Consists of what Colors the Acting commander may want for the operation.
Note: It should be noted that Operations must be ended with an After Action Review - asking everyone who participated about the the good and bad that happened during the operation, as well as reflection of the overall plan.
Section B: Security and meetings (Officers only)
- Meetings are conducted when contact has been made and when further requests or info are needed. The process will begin with the Captain selecting a head of security for the operation: this head can be a 3rd party other than selecting directly from the Co. Ranks. Overall there should be at-least 2-3 Guards for each Diplomat needed. although if it is the Captain then he is required to have s much personnel as possible.
- All entry points and advantage points must be covered when conducting security as-well as having an exit strategy.
- The Selected Diplomats must be in a safe room or a guard or two accompanying them.
- Crucial points such as: Armories, Garages, Sniper Towers and Teleporters must be covered.
- If going to an opposition forces base for a physical meeting - then a request of a sniper rifle and shotgun must be provided.
- If an opposition force comes to Sierra Company's base - then the same courtesy could be permitted although it won't be informed to the opposition force.
- If hosting: then the head of security must formulate a proper security plan as well as weapon orders and escort orders.
Section C: Requesting leave and permitting leave
How to request leave?
Leave can be issued by a Commander or the Captain - although almost all leave requests must be approved by the Captain or acting Captain. Anyone can request leave - although the person requesting person must give a rank, name, length of leave and then the reason.What happens if I Violate my leave or do not show up when my leave is up?
If a person Violate their leave by not reporting in after the period is up - then they may be issued punishment when they do show-up or they may be discharged from the company if they fail to report in.Can leave be extended?
Leave can be extended but only if they ask it directly to the captain and the reason is sufficient enough.
Section D: DEFCON.Introduction:
Levels of DEFCON are states of alertness and readiness used by Sierra Company.
DEFCON 1: High state of readiness and alertness. Be ready for enemy contact and potential espionage attacks, as-well as keeping information on a tight seal. It also acts as our word for "Hostile"
DEFCON 2: The Medium state of readiness and alertness. Relationship with group is unstable yet not bad. Personnel should keep information on a tight leash and report all suspicious activites to either their CO's or Intelligence personnel.
DEFCON 3: The lowest state of readiness. Relationship is good and there are no security measure in place.Section E: Military and Civilian Time Conversion
Military Time:
00:00 = 12:00 am "Zero-zero-zero-zero"
01:00 = 1:00 am "Zero one hundred hours"
02:00 = 2:00 am "Zero two hundred hours"
03:00 = 3:00 am "Zero three hundred hours"
04:00 = 4:00 am "Zero four hundred hours"
05:00 = 5:00 am "Zero five hundred hours"
06:00 = 6:00 am "Zero six hundred hours"
07:00 = 7:00 am "Zero seven hundred hours"
08:00 = 8:00 am "Zero eight hundred hours"
09:00 = 9:00 am "Zero nine hundred hours"
10:00 = 10:00 am "Ten hundred hours"
11:00 = 11:00 am "Eleven hundred hours"
12:00 = 12:00 pm "Twelve hundred hours"
13:00 = 1:00 pm "Thirteen hundred hours"
14:00 = 2:00 pm "Fourteen hundred hours"
15:00 = 3:00 pm "Fifteen hundred hours"
16:00 = 4:00 pm "Sixteen hundred hours"
17:00 - 5:00 pm "Seventeen hundred hours"
18:00 = 6:00 pm "Eighteen hundred hours"
19:00 = 7:00 pm "Nineteen hundred hours"
20:00 = 8:00 pm "Twenty hundred hours"
21:00 = 9:00 pm "Twenty-one hundred hours"
22:00 = 10:00 pm "Twenty-two hundred hours"
23:00 = 11:00 pm "Twenty-three hundred hours"
24:00 = 12:00 am "Twenty-four hundred hours"